#ifndef TEXT_H
#define TEXT_H

#include "GameObject.h"

class Text : public GameObject
{
public:
	HRESULT Load();
	HRESULT Update();
	void Draw();
	void Unload();
	void SetText(const std::string& text);
	const std::string& GetText() {return m_text;}
private:
	std::string m_text;
	ID3DXFont* m_font;
};

#endif TEXT_H